A Primer in History: Wherein the Background History of Nordheim and the Allemani Kingdom of the Badrolmingien Empire are Recounted


 For two thousand years, the ancient and noble Pyhrennic Empire was the summit of culture and learning among all the peoples of Men. There had been generations of dialogue and commerce between emissaries of the Empire and with all free peoples (der Alfenkinde or Elven kingdoms, and the Svartlekinde or Dwarvenholds).

     Thirsty for knowledge and ever seeking mastery of all the created works of The One, the Savants of Pyhren began to inquire into the ways of magic. They had seen the mighty works of der Alfenkinde as well as the dark magics of the fire-drakes to the east as well as from der Orkenkinde and der Güblinatid. The Savants wanted to gain mastery as well as seek protection from Pyhren’s enemies. They requested training by der Wissen among der Alfenkinde. But der Alfenkinde refused their request, saying that what Men called “magic” was a latent ability of der Alfenkinde and other free peoples. To practice “magic” was to step outside the boundaries long established by The One. The Savants refused the warnings of der Alfenkinde and practiced magic of every kind, learning magic wherever they could find it. Eventually, the Savants sought mastery of Pyrhen and all the continent of Nördheim itself. The leader of the Savants, the Arch-Mage Vecna, brought a century of war and cataclysm to the world, resulting in the utter collapse of civilization and the fall of the Pyrhennic Empire to the barbarian hordes of der Orkenkinde and der Güblinatid.

    Five hundred years after the fall of the mighty Pyhrennic Empire to the invading hordes of der Orkenkinde and der Güblinatid, the mighty champion of the Magisterium, Badrolmïngen, restored the ancient rule that had been lost for centuries but with greater ecclesiastical control by leading members of the Magisterium. Badrolmïngen sought to prevent another cataclysm as it was known by the faithful, and known by the paynims as “The Wrack of the Gods.” He therefore sundered all ties with the free peoples, blaming them for the calamities that befell the realm in earlier times. Craving the blessings of The One, Emperor Badrolmïngen decreed forced conversions of all peoples and death by the sword to all not beholding to the Magisterial Dogma. He baptized his empire and water and blood, though some would say that blood ran much further than water. His efforts also estranged the kingdoms of Men from all other free peoples.

     Before his death, Emperor Badrolmïngen faced a war greater than any that he had yet waged: from the North dwelt a Power of such cunning malevolence that the paynims feared one of their pagan gods had returned from of old to curse the land for forsaking its eldritch rites. Badrolmïngen knew better, and soon began a watchful vigilance that eventually led to full-scale war. The malignant Power, known by the Nördmenn as the Liche-king of Angdûm, was of the undead—a mage who had practiced unholy magics in order to prolong his days out of the fear of death and eventually becoming neither living nor dead. More horrible still, Badrolmïngen knew the real identity of the Liche-king: the Arche-Mage Vecna. After a decade of bitter conflict, the Badrolmïngien Empire emerged triumphant. But the cost was heavy: one fourth of the people died of supernatural winters as well as unnatural and unholy pestilences conjured by Vecna; another quarter of the population died in the interminable war. And ultimately, Badrolmïngen and Vecna destroyed one another in the final conflict for the future of Nordheim.

     As a bulwark against incursions of der Orkenkinde and their worg mounts, Badrolmïngen fortified a castle in the northernmost region of the eastern portion of his empire, a territory known as Stürmhutte (Stormguard), now known as the Barony of Stürmhutte. The castle was known as Wulfhilde as it was a bulwark against hordes of worgs and der Orkenkinde.

     Badrolmïngen wanted more than a military defense, however. He wanted to convert the territory to the true worship of The One. He consulted with the Magisterium and soon established a kirchen under the protection of Castle Wulfhilde. Centuries later, the Magisterium built an Abbey within the city that had developed around it. The Abbey preserved a holy relic that hearkened to the days before Badrolmïngen had founded Castle Wulfhilde.

     Once, a horde of der Orkenkinde and worgs routed all the Allemani tribes in the north of Stürmhutte. The Allemani made a final stand at the hill where Castle Wulfhilde rests today. Before very long, the people knew that the barbarian hordes would soon overrun them. But a chieftain of one group, Marhaus, offered to stand with his thanes and warriors as a rearguard while the rest of the Allemani could make their escape. The rest of the people knew that such a move was a suicide. Marhaus was the chieftain of the first tribe among the Allemani to convert to the religion of The One and received confirmation into the Magisterium. The people admired his utter selflessness in what they knew would only lead to his death.

     Marhaus stood with his rearguard and defended the hilltop while the rest of the Allemani tribes made their escape down the hilltop and along a valley pass. The men, only one hundred and fifty, made a valiant last stand and slew over a thousand der Orkenkinde and worgs. In the end, only Marhaus remained standing, all of his men lay slain around him. His sword was broken during the last worg raid. Brandishing a metal spike broken from an Orkenkinde shield, Marhaus continued to fight the packs of worgs that encircled him. Thirty times he struck down a worg that lunged for his throat, striking its skull through. Thirty times, after slaying another worg, Marhaus cried in Allemani, “Die Morgendämmerung wird sich durchsetzen!” or “The Dawn will yet prevail!” He would have continued had not the Orkenkinde chief, Kruge, run him through from behind.

     Later, members of the Allemani returned to the scene of the battle. Rumor had reached them through dreams and visions of fellow tribesmen of the last stand of Marhaus. They recovered the body of Marhaus and cherished the iron spike that he used in defense of his Allemani tribesmen. The self-sacrifice of Marhaus persuaded many among the Allemani to convert to the true worship of the One whereas before few would do so. Eventually, the Magisterium maintained that the skull of Marhaus and the iron spike in his final combat were holy relics. Pilgrimages visited Wulfhilde Abbey and the faithful would seek blessings and protection from the holy relics at the Abbey. The people named their city in their ancient dialect, Durthang, meaning “Iron Spike.”

     The people were outraged, then, when the Magisterium moved the skull to another location, saying that the region needed protection against the raids by der Orkenkinde. 


 -Done by the DM

No comments:

Post a Comment